Making a Scene Brings you a Comprehensive Review of Izotope Ozone 11 Izotope Ozone 11 is a highly acclaimed audio mastering software that has been widely praised by audio professionals for its exceptional range of features and tools. With its intuitive interface and advanced capabilities, it provides users with everything they need to enhance and […]
Tape Plugin Shootouts Don’t Make Sense Commonly asked questions in audio groups regarding the use of tape emulations include: “Which tape machine plugin is best?” “Which one should I reach for on my sources?” “I keep hearing that this one is better than that one, but that one always sounds best to me and I […]
Top 5 Waves Plugins! Brandon Shire We all have our favorites, and in this post I want to share my top 5 from Waves Audio! Let’s countdown, starting from number 5. MY DEFAULT HLS SETTINGS 5. Kramer HLS Channel This thing is just meaty. I use it as a low end enhancer more than anything, […]
Why you shouldn’t sleep on Nomad Factory Brandon Shire [I realize this entire post reads like a giant advertisement, but I assure you that it’s my honest opinion about a product line that I am personally passionate about. Nomad Factory have never given me a plugin to review, I have no NFR’s from them, and […]
MELDAPRODUCTION MMULTIANALYZER NOISE FLOOR ANALYSIS WITH EXPANDER ENGAGED In the first picture, you’ll see 4 colored bands on the analyzer. The red band is the noise floor of my interface, and it’s reading down around -110dbfs. The dark orange band at the very bottom is where the expander is pushing that noise floor to, down […]
Understanding Drum Sample Libraries From bedroom producers, to the top brass mixing engineers with multiple grammies, there are a lot of people who use drum samples in their mixes. Joey Sturgis is famous for using Kick 10 from Steven Slate Drums in many of his productions (although now Joey Sturgis has his own sample library […]
Back in the day, we had hardware. Since then, we started using software. Over the years, we’ve become better and better at developing this software so that it fools the trained ear into thinking it’s hardware. We make it move, overload, have noise, and try to recreate the exact sonic imprint of the hardware. We’ve […]