Audio Saturation – The What, Why and How to use it in your Mix!
Making a Scene – Audio Saturation – The What, Why and How to use it in your Mix!
Make sure you check out the podcast above for an in depth discussion of Saturation in the Mix
What is Saturation?
Imagine you have a clean audio recording—say, a vocal track. Saturation is the process of gently overdriving that signal so that subtle distortion or harmonic content is added. The distortion is not harsh like a guitar’s heavy fuzz; it’s softer, more musical, more “warm feeling.” It gives extra harmonics (that is, extra tones above the original tone) and compresses peaks slightly. In early analog days, engineers would push tape machines, tube amplifiers, or transistor circuits beyond their “clean” range. The equipment would “clip” or distort a bit—but in a pleasing way. That effect is what we emulate now digitally.
Saturation is a kind of soft clipping or non-linear distortion: the louder parts get compressed, the peaks get rounded, and extra overtones (harmonics) are created. The amount, character, and flavor of those harmonics depend on which saturation type you use (tube, tape, transistor, analog emulation, multiband, etc.).
Because it does both distortion and a little compression, saturation is powerful: it can add warmth, edge, presence, grit, thickness, or character. It can help a dull track shine, or glue parts of a mix together.
What Saturation Does to Individual Stems (and to the Mix)
When you insert saturation on a specific track (a “stem” like vocals, drums, or keys), several things happen:
-
Harmonic enrichment
You add harmonics (usually even or odd multiples of the original frequencies). These harmonics help the sound “fill out” the spectrum. The ear perceives this as fullness or richness. -
Transient shaping / peak rounding
The very sharp peaks are softened. This acts a bit like compression or soft limiting. Loud spikes are tamed, making the track more controlled. -
Perceived loudness increase
Even without raising the level, the saturation can make a track seem louder and more present. Because of the harmonics and the mild compression, the signal “feels” fuller. -
Color / character / distortion flavor
Depending on the type of saturation, you get different tonal colors: warm (tube), tape hiss or “vintage vibe” (tape), brightness or grit (transistor), “edge” (guitar-amp style). -
Masking / interaction with mix
The extra harmonics might push into spectral areas where other tracks live. Sometimes that helps a track cut through; sometimes it causes clashes or masking. So you must balance. -
Glue or cohesion (on subgroup or mix buses)
If multiple tracks go through a shared saturation or bus, they all get a little “coating” of the same distortion character. That can tie them together sonically and help the mix sound more cohesive.
Because saturation compresses peaks and adds harmonic content, you’ll often end up needing less extreme EQ or heavy compression to make something sound full. Saturation can smooth out harsh resonances or rough edges, but if overdone, it can muddy or distort too much.
Also, bear in mind that saturation is not “free”: it will add distortion that might conflict with neighboring tracks. Always use your ears.
Types / Flavors of Saturation
It helps to understand different “flavors” of saturation. Here are common ones:
-
Tape saturation (tape emulation)
Emulates loading audio onto magnetic tape. Adds harmonic warmth, a bit of compression, often gentle roll-off in high frequencies, maybe slight “tape hiss” or tape color. Many engineers like it for that vintage, cozy character. -
Tube saturation / valve emulation
Emulates the nonlinearity of vacuum tubes. Adds mostly even-order harmonics, giving a warm, musical coloration, often smooth midrange. -
Transistor / solid-state / transformer saturation
Harder, more aggressive, more odd-order harmonics. More edge, brightness, bite. Useful for more aggressive sounds or to make something punchy. -
Multiband or frequency-dependent saturation
You can apply different amounts or flavors of saturation to different frequency bands (low, mid, high). This gives you surgical control: you might want warmth on lows, grit on mids, clarity in highs, etc. Plugins that allow multiband saturation are prized for flexibility. -
Digital or “algorithmic” saturation / distortion
These are purely software-based models and may offer more control, more extreme options, or weird coloration. Some allow more “creative destruction” or experimental results.
When choosing saturation, think: Do I want warmth, grit, edge, glue, or subtle harmonic boost? Then pick a plugin or flavor that matches.
Speaking of plugins, here are a few popular ones:
-
Soundtoys Decapitator — versatile, easy, good flavor options.
-
FabFilter Saturn / Saturn 2 — supports multiband, many styles.
-
Brainworx Black Box Analog Design HG-2 — tube style warmth.
-
JST Heat — a multiband distortion/saturation plugin.
-
Many more are listed in plugin roundups.
When you see names like “Drive,” “Mix,” “Tone,” or “Saturation amount,” those are your knobs for controlling how much, where, and in what color the saturation applies.
How to Use Saturation on Different Stems
Okay! Now let’s walk through applying saturation (or thinking about applying it) to specific stems: vocals, drums, keys, horns, etc. For each, I’ll explain what problems it can solve, how to set it up, and what to watch out for.
Vocals
Vocals are often at the heart of a song, so you want them clear, present, expressive. But sometimes they can feel thin, dull, or get lost. Saturation can help them “sit” in the mix without being too aggressive.
What it does for vocals
-
Adds harmonics so the voice sounds fuller.
-
Helps the vocal cut through the mix, especially on smaller speakers.
-
Can glue a vocal chain together (when you chain EQ, compressor, saturation, etc.).
-
If used in parallel (blend dry + saturated), you can retain clarity while adding character.
How to use it
First, decide: do you want serial saturation (the vocal track passes through it) or parallel saturation (you dup the vocal, saturate heavily, then blend in) or somewhere in between.
Start subtle. Add a small drive amount. Listen to how the vocal changes: does it gain warmth? Does it feel more forward?
Use the mix (wet/dry) knob if your plugin has it. That way you can mix the “flavor” in without drowning the original. Many engineers like to put a little tube or tape saturation on the vocal after compression. A light coloration can unify the vocal’s tone.
Use a high-pass on the saturation’s input (if possible) so you don’t saturate deep sub frequencies, which can muddy things. Roll off extreme highs if they become too harsh after saturation.
If the plugin supports multiband, you might saturate just the mids and highs, leaving the lows cleaner.
If the vocal has sibilance (strong “s” or “t” sounds), saturation can emphasize those. Watch out: you may want to tame those with a de-esser afterward.
If the vocal track is particularly bright or harsh, you might favor tape or softer saturation types that roll off or smooth high frequencies rather than accentuating them.
Common pitfalls
Overdoing saturation will make the vocal sound distorted or brittle. Too many harmonics can compete with guitars, snares, or other instruments. Always A/B (bypass vs on) and listen in context with the full mix. If saturation makes the vocal bump out too much, back off or use parallel mode.
Some plugins offer an “auto gain” function that compensates level changes so saturation doesn’t also make the track louder (or quieter) artificially (i.e. you’re not just turning up the volume to hear “improvement”). This is helpful. (Decapitator, for example, has an “auto” feature).
Drums (Kick, Snare, Toms, Overheads, Drum Bus)
Drums are often a great place to apply saturation. They have strong transients and dynamics, and adding a bit of distortion/harmonics can make them bigger, punchier, and more aggressive (or warm). But different drum elements may need different treatment.
Kick & Bass Drum
You might hesitate to saturate the kick too much, especially in the very low end (20–60 Hz), because distortion there can conflict with sub bass or create mud. But some saturation above that low band can add harmonic content that helps the kick be heard on smaller speakers—because you add “overtones” that are in midrange where the ear is more sensitive.
Often, you’d apply a shelf, or band-limited saturation: you saturate the 100 Hz and above region, leaving the sub part clean. Using a multiband saturator works well for this. That way the sub bump remains pure and controlled, but the punch and click get enhanced.
You can also use light tape saturation or tube saturation to round off peaks and add thickness.
If your plugin has attack/release or dynamics control, you can shape how saturation responds to the transient: maybe preserve the first hit, then let the tail saturate more, or vice versa.
Snare & Toms
These drum elements often benefit from being “dirtied up” a little. Saturation can make snares more aggressive, increase presence, give more “snap.” Tom hits can get more weight. Again, use light amounts at first.
You might also try saturating drum overheads, room mics, or the drum bus (the combined signal of all drums). Putting a gentle saturation on the drum bus can glue all the drum parts together—because they all share the same distortion “environment.”
Overheads / Room Mics
Overheads and room mics often capture cymbals, ambiance, and space. If you saturate strongly, you risk making cymbals harsh or brittle. So be gentle. Use saturation more to bring out character, not to crank distortion. Sometimes a mild tape-style saturation here is nice.
Drum Bus / Drum Subgroup
After individual drum tracks, a final saturation on the drum bus can add cohesion. Use it subtly. Because all the drum elements now “see” the same saturation, it glues them by giving shared harmonic coloration. But don’t overdo it: if your drum bus saturation is too heavy, it can cloud transients or make the drums sound compressed or squashed.
Many mixing engineers use a tape emulation or “console saturation” plugin on the drum bus for that analog warmth.
Keys / Synths / Electric Pianos / Pads
Keys are interesting because they often span a wide frequency range. Some parts might be thin, some parts might be too bright, some parts too soft. Saturation can help “unify” or enhance.
Electric Pianos / Rhodes / Wurlitzer / Organ
These instruments often benefit from a touch of saturation to make them feel more “alive.” If they’re too clean, they can sound sterile. Add a mild tube or tape saturation to bring warmth, and to help the keys sit against guitars and vocals.
You could also saturate only the mid and high frequencies (multiband) to add sparkle without messing up the low end.
If the keys have many harmonics or bright content already, use gentle saturation or even use a “softer” model to avoid harshness.
Synth Pads / Atmospheres
These are more background, and you might want them to stay smooth. In many cases, you would not saturate heavily. Instead, you might use a very light saturation to give a sense of texture, or use saturation in parallel. But since pads often fill a lot of space, you don’t want to push them into competition with vocals or lead instruments by making them too aggressive.
Lead Synths / Arpeggiators / Plucks
These may benefit from moderate saturation to give them more dimension. Use saturation to emphasize the harmonics, to make them cut through the mix.
One caution: if a synth has very strong high-frequency content already (harshness, aliasing, digital artifacts), saturation might make the harsh parts worse. So you might pre-filter (e.g. roll off or de-emphasize the top end) before saturating.
Horns / Brass / Woodwinds / Wind Instruments
Horns are already rich in harmonics and overtones. But sometimes horns can sound thin, or they need a stronger presence. Saturation can help them feel more “breathy,” warm, or gritty, depending on the style.
Because horns often already have natural distortion (air, breath, instrument edges), you must go carefully. Light tube or tape saturation can help them sit better in the mix.
One approach is to duplicate the horn track, heavily saturate the duplicate (maybe even distort a little), and blend it underneath to give more body but retain the clarity of the original.
If the horn part is loud or slicing through, you might want to use more subtle saturation or even use multiband so that you don’t distort peaks, highs too harshly, or cause masking.
Again, avoid letting the saturation push the horns into conflict with cymbals, guitars, or vocals. Use EQ post-saturation if needed to tame any frequency buildup.
Bass, Electric Bass, or Low Synths
Though your question didn’t ask explicitly about bass, it’s worth mentioning, because saturation can be extremely useful there (and also dangerous if misused). You often want the pure low end (sub frequencies) clean, but you may want to saturate above a certain frequency. For instance, saturate 80 Hz and above, leaving 20–80 Hz clean, so you get harmonic richness without losing clarity. This lets the low fundamental be strong, and the harmonics help the bass be heard on smaller speakers. Many engineers call this “harmonic distortion trick” for bass.
Also, saturation can help the bass “mesh” with drums. But if overdone, bass can become messy, muddy, or lose definition. So again: subtlety and balance.
Workflow and Tips: How to Add Saturation in a Mix
Let me walk you through a (typical) workflow and tips for using saturation smartly in your mixes.
Start with clean sound, then decide where saturation helps
Before saturating, get your rough balance, EQ, compression, etc., in place. Know which tracks are weak, which need more presence, and where the mix feels “thin.” Saturation is not a magic cure for a bad mix, but a powerful enhancer.
Ask yourself: is this track lacking body, lacking presence, lacking character? If yes, maybe saturation can help.
Use gentle amounts first
Because saturation is “destructive” (once added, it’s hard to undo fully), always start with small drive or gain. Gradually increase until you hear improvement—and not before.
Use wet/dry or mix knobs when possible, so you can blend original + saturated.
Monitor in context
Always listen with the full mix, not solo. Something that sounds beautiful solo might conflict when all instruments play together.
A/B (bypass) often. Reset your ears periodically.
Use multiband saturation when helpful
If a plugin offers multiband or frequency-specific saturation, use that. It gives you more control, letting you add saturation where it helps and leaving other parts untouched.
For example: saturate mids/highs more than lows, or avoid very high frequencies if they get harsh. Use band splitting to control which frequencies get colored.
Order in the signal chain matters
Where you place saturation (before or after EQ, compressor, etc.) changes the outcome.
-
Before EQ: if you saturate first, the distortion is shaped by the EQ after, which can be good or messy.
-
After EQ: you color what’s already shaped.
-
Between compressor stages: some engineers insert saturation between compressors to get more control or texture.
-
Parallel paths: sometimes you route a track to a saturation bus (aux) and mix with the original.
Try different orders and hear which gives the most pleasing result.
Use sidechains / dynamic control if available
Some saturation plugins or tools allow you to detect dynamics: e.g. only saturate when the signal passes a threshold, or shape how much distortion based on envelope. Use this to preserve transients or avoid overload in loud parts.
Monitor gain / level compensation
Because saturation often boosts or attenuates level, use gain compensation or plugin features that auto-match output level. Otherwise you risk thinking something sounds better just because it’s louder. True improvement is based on tone and character, not loudness. Many saturators provide an “auto gain” or “level match” option.
Use saturation on buses or mix bus cautiously
Yes, putting saturation on a bus (e.g. drum bus, instrument group, even the final mix bus) can help glue things together. But these tend to amplify all harmonic interactions, so use lighter settings. Many mixing engineers use soft tape or console emulation saturators on the mix bus.
Consider saturation in tracking / recording
Sometimes, you might record through preamps or analog gear that saturates naturally. This gives you a “flavor” baked in that you can build upon in mixing. Use saturation carefully in tracking: once you commit to distortion, you can’t fully remove it.
Example: Step-by-Step Use of Saturation in a Vocal + Drum + Keys Mix
Let me walk you through a hypothetical example of mixing a song, focusing on how I would approach saturation for a vocal, drums, and keys.
-
Set up the mix basics
I get rough fader levels, basic EQ, compression, panning, etc. I find that the vocal sounds a little thin, the snare lacks bite, and the keys feel a bit sterile. -
Vocals
I insert a saturation plugin after the compressor and perhaps an EQ. I pick a gentle tube saturation mode. I set the drive to a low relative value. I then engage the mix knob to maybe 20-30% wet, so much of the original vocal remains. I toggle bypass to compare. In context, the vocal now sounds richer, slightly more present. I might use a mild de-esser after the saturation to control any boosted “s” sounds. -
Snare / Drums
On the snare track, I apply a tape or transistor-type saturation lightly (or in parallel). I might even route a portion of the snare to a saturation bus so multiple drums share that effect. On the drum bus, I apply a gentle tape emulation saturator with low drive, just enough to “glue” the drum elements. I listen: do I hear extra sustain, more “oomph,” more character? If yes, good. If the snare loses snap or sounds dull, back off. -
Keys
On keys, I put a multiband saturator. I leave the low frequencies (say below 100 Hz) mostly clean. I apply mild saturation to mids and highs to add presence and richness. I blend with the original using wet/dry if available. I check whether the keys now compete with vocals; if so, I pull them back or adjust EQ. -
Check in full mix
I listen with all tracks playing. Do the vocals feel more “glued in”? Are drums more cohesive? Do keys feel more alive without dominating? If any part feels overdone, I tweak or bypass. -
Optional final bus saturation
On the mix bus (or master bus), I might apply a very light saturation or analog emulation to unify the mix. But this is delicate. I use it to add subtle warmth or glue, not to radically distort.
By repeating this process, always checking by bypassing and listening in full mix context, you gradually shape a polished, saturated, musical mix.
Things to Watch Out For / Warnings
-
Too much saturation = distortion hell
Over-saturating will make parts sound harsh, brittle, fizzy, or mushy. The sweet spot is often subtle. -
Harmonic conflicts / masking
Saturation adds extra frequencies that might step on (mask) other instruments. For example, saturating mids can conflict with vocals, guitars, etc. Use EQ after saturation to carve out space. -
Loss of transient punch
If you round off peaks too much, you lose impact or punch. This is especially dangerous on drums or percussive elements. -
Dynamic variation / level jumps
Saturation may change how loud parts feel. Without gain compensation, you might confuse “saturation makes things better” with “saturation makes them louder.” Use level-matching or auto gain. -
CPU / plugin cost
Some saturation and multiband saturation plugins are CPU-intensive. Use them where they add meaningful character, not everywhere blindly. -
Clashing “flavors”
If every track has wildly different saturation flavors (tube, tape, transistor, heavy distortion), the mix may feel inconsistent or messy. Try to maintain some coherence in the “color palette” of saturation. -
Cumulative distortion
Each saturation adds distortion; in a long chain or multiple buses, distortion can compound. Be mindful of stacking. -
Listening fatigue
Saturated mixes can tire ears faster. Pull your head out every so often to rest, then come back with fresh ears.
Why Use Saturation (Summing Up the Benefits)
Saturation is powerful because it:
-
Adds warmth, body, richness, character
-
Allows tracks to cut through the mix more clearly
-
Acts as gentle compression / peak control
-
Helps tracks feel glued together
-
Provides coloration and creative texture
-
Lets you increase perceived loudness without simply turning up volume
-
Can reduce the need for extreme EQ or compression
But it must be applied wisely: a little bit often goes further than a lot. Use your ears, not your eyes.
Studio One Pro Session Demo – “Saturation in Action”
Let’s build a short mix session you can use to hear what saturation does.
Step 1 – Set up the stems
Create five stereo tracks:
-
Vocals.wav – clean, lightly compressed vocal
-
Drums.wav – dry kit loop
-
Keys.wav – electric-piano loop
-
Horns.wav – short brass phrase
-
Bass.wav – DI electric bass
You can use royalty-free stems from mixingsecrets.com/free-multitracks or looperman.com.
Step 2 – Route and organize
Send all tracks to a MIX BUS, and make a DRUM BUS for the kick/snare/toms.
In the Studio One mixer, enable “Mix FX” on the main bus so you can load console/tape style saturation globally.
Step 3 – Add your first saturators
Here’s a basic chain:
| Track | Plugin | Setting suggestion | Link |
|---|---|---|---|
| Vocal | Soundtoys Decapitator | Style A (Ampex), Drive = 2.5, Mix = 40% | soundtoys.com |
| Drum Bus | Softube Tape | Speed = 15 ips, Amount = 5 dB, High Trim = -1 dB | softube.com/tape |
| Keys | FabFilter Saturn 2 | Multiband (3 bands): low drive 0.5, mid drive 3, high drive 1 → Warm Tube style | fabfilter.com/products/saturn-2 |
| Horns | PreSonus Saturation Knob (free) | Type = Keep High, Drive = 1 o’clock | presonus.com/products/Saturation-Knob |
| Bass | Black Box Analog Design HG-2 | Density = -3, Pentode mix = 40%, Triode mix = 25% | plugin-alliance.com |
Step 4 – Listen and measure
Toggle bypass on each plugin to compare.
Open Studio One’s Spectrum Meter (View → Meters → Spectrum) to see harmonic build-up.
Notice:
-
Vocals become thicker without getting louder.
-
Drums’ transients soften slightly, making them “glue.”
-
Keys gain shimmer.
-
Horns sit deeper.
-
Bass reads stronger on smaller speakers because of added upper harmonics.
Step 5 – Experiment with Mix FX
Studio One’s built-in Console Shaper and Crosstalk modes add bus-wide saturation.
Enable Console Shaper on the Mix Bus → set Drive = 2 dB, Crosstalk = -20 dB.
This emulates analog desk coloration, rounding off the final mix.
Saturation “Recipes” You Can Steal
Warm Tube Vocal Glow
-
Goal: Make a dry vocal feel like it passed through a tube preamp.
-
Chain: EQ → Compressor → Decapitator (A mode) → De-esser.
-
Settings: Drive 2–3, Tone at noon, Mix 35%.
-
Trick: Automate Drive up slightly (+1) in choruses for excitement.
Drum Bus Tape Glue
-
Goal: Glue the kit together and add analog body.
-
Plugin: Softube Tape or Waves J37.
-
Settings: 15 ips, Bias = normal, Drive = 4 dB, Wet = 100%.
-
Optional: Insert a transient shaper after if you lost snap.
Rhodes Velvet
-
Goal: Give an electric-piano mellow edge.
-
Plugin: FabFilter Saturn 2 → Warm Tape style.
-
Bands: lows Drive 0.8, mids 2.0, highs 1.2.
-
Mix: 50%.
-
EQ after: Low-cut at 100 Hz to keep clarity.
Brass Edge
-
Goal: Make horns sound vintage-soul gritty.
-
Plugin: PreSonus Saturation Knob.
-
Setting: Keep High mode, Drive 11 o’clock.
-
Parallel: Blend 20% saturated bus with dry horns for subtle bite.
Bass Harmonic Lift
-
Goal: Let bass be audible on phones without over-EQ.
-
Plugin: Black Box HG-2 or Klanghelm SDRR.
-
Settings: Low freq drive = 1.5 dB, High freq drive = 0.5 dB, Output = -1 dB.
-
Trick: High-pass before saturation at 60 Hz so sub stays clean.
Mix-Bus Sweetener
-
Goal: Subtle glue across the full mix.
-
Plugin: Waves NLS Bus or Studio One Console Shaper.
-
Settings: Drive 1.5 dB, Crosstalk -20 dB, Noise off.
-
A/B test: toggle off/on—if you hear distortion, it’s too much.
Bonus Learning Tricks
A/B with reference tracks
Import a pro mix you admire, level-match it, and alternate playback.
Note the warmth or density differences. Adjust your saturation to mimic that fullness.
Use Suno or BandLab for analysis
You can create a short loop in suno.com or bandlab.com, export stems, and then drag them into Studio One.
Use AI helpers like iZotope Insight 2 or Plugin Doctor (plugin-doctor.com) to visualize harmonic changes.
Keep CPU sane
If multiple heavy plugins eat power, bounce the saturated tracks to audio (right-click → “Transform to Audio Track”).
Studio One lets you easily revert if needed.
Putting It All Together
After an hour of experimenting, you’ll hear what mixers mean when they say “I glued it with a little tape.”
The drums will breathe together, the vocal will live in the mix, the keys will shimmer, the horns will pop, and the whole track will sound more alive.
That’s the magic saturation adds—color, density, and cohesion that straight digital tracks often lack.
Saturation Plugins & Analog Emulations
Soundtoys Decapitator – versatile analog-style saturation/distortion
🔗 https://www.soundtoys.com/product/decapitator/
FabFilter Saturn 2 – multiband saturation, distortion, and harmonic control
🔗 https://www.fabfilter.com/products/saturn-2
Softube Tape – authentic tape saturation emulation with three machine types
🔗 https://www.softube.com/tape
Brainworx Black Box Analog Design HG-2 – tube and transformer saturation plugin
🔗 https://www.plugin-alliance.com/en/products/bx_black_box_analog_design_hg-2.html
PreSonus Saturation Knob (Free Plugin) – simple drive control for quick warmth
🔗 https://presonus.com/products/Saturation-Knob
Waves J37 Tape – classic Abbey Road tape emulation
🔗 https://www.waves.com/plugins/j37-tape
Waves NLS Non-Linear Summer – analog console saturation emulation
🔗 https://www.waves.com/plugins/nls-non-linear-summer
Klanghelm SDRR – highly flexible saturation/distortion with multiple modes
🔗 https://klanghelm.com/contents/products/SDRR/SDRR.php
Joey Sturgis Tones – JST Heat – multiband distortion/saturation plugin
🔗 https://joeysturgistones.com/products/jst-heat
iZotope Ozone / Neutron / Insight – mastering, mixing, and metering suites that include harmonic excitement and saturation stages
🔗 https://www.izotope.com/en/products.html
Digital Audio Workstations and Recording Tools
PreSonus Studio One Pro – main DAW platform used for examples
🔗 https://www.presonus.com/en/studio-one.html
BandLab – free cloud-based DAW and mastering tool
🔗 https://www.bandlab.com
Suno AI Studio – AI-powered platform for generating and analyzing music stems
🔗 https://www.suno.com
Learning Resources & Technical References
Icon Collective – What is Audio Saturation?
🔗 https://www.iconcollective.edu/audio-saturation
Mastering the Mix – How to Use Saturation
🔗 https://www.masteringthemix.com/blogs/learn/how-to-use-saturation
Sound on Sound – Saturation Strategies
🔗 https://www.soundonsound.com/techniques/saturation-strategies
The Pro Audio Files – Best Saturation Plugins and How to Use Them
🔗 https://theproaudiofiles.com/saturation-plugins/
Sage Audio – What Is Saturation for Mixing and Mastering
🔗 https://www.sageaudio.com/articles/what-is-saturation-for-mixing-and-mastering
MusicRadar – Best Saturation Plugins 2024
🔗 https://www.musicradar.com/news/best-saturation-plugins
Cambridge Music Technology – Free Multitracks for Mixing Practice
🔗 https://www.cambridge-mt.com/ms-mtk.htm
Looperman – Royalty-Free Loops and Stems
🔗 https://www.looperman.com
DDMF Plugin Doctor – Visualize Harmonic Changes and Plugin Behavior
🔗 https://ddmf.eu/plugin-doctor/
Video Education Channels Featured
Produce Like a Pro (Warren Huart)
🔗 https://www.youtube.com/@producelikeapro
Pro Audio Files (David Glenn / Matthew Weiss)
🔗 https://www.youtube.com/@TheProAudioFiles
RecordingRevolution (Graham Cochrane)
🔗 https://www.youtube.com/@RecordingRevolution
MixbusTV
🔗 https://www.youtube.com/@mixbustv
White Sea Studio
🔗 https://www.youtube.com/@WhiteSeaStudio
Reid Stefan – Realest Puppet in the Game
🔗 https://www.youtube.com/@reidstefan
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